Class

ButtonState

:
private

_pressEv

:
private

_pressRepeatEv

:
private

_downEv

:
private

_releaseEv

:
private

_arg

?:

pressed

: Set<T>

pressedRepeat

: Set<T>

released

: Set<T>

down

: Set<T>

update

() => void

process

(state: AppState) => void

press

(btn: T, state: AppState) => void

pressRepeat

(btn: T, state: AppState) => void

release

(btn: T, state: AppState) => void