initAssets(ggl: GfxCtx , opt: MustBUILDNANAOpt , appGfx: AppGfxCtx ): urlPrefix: string sprites: AssetBucket<SpriteData> fonts: AssetBucket<FontData> bitmapFonts: AssetBucket<GfxFont> sounds: AssetBucket<SoundData> shaders: AssetBucket<Shader> custom: AssetBucket<any> prefabAssets: AssetBucket<SerializedGameObj> music: Record<string, string> packer: TexPacker loaded: boolean