follow(obj: GameObj | null , offset?: Vec2 ): FollowComp
Follow another game obj's position.
paramobj- The game obj to follow.
paramoffset- The offset to follow at.
const bean = add(...);
add([
sprite("bag"),
pos(),
follow(bean), // Follow bean's position
]);
// Using offset
const target = add(...);
const mark = add([
sprite("mark"),
pos(),
follow(target, vec2(32, 32)), // Follow target's position with an offset
]);
mark.follow.offset = vec2(64, 64) // Change the offset
returnsThe follow comp.
sincev2000.0
groupComponents
subgroupBehaviour