TexPacker: _gfx: _w: _h: _pad: _packers: Partial<Record> _last: number _idsToPackers: Record<number, FilterTexPacker> _getPacker(filter: TexFilter , name?: string ): FilterTexPacker _saveFrame(packer: FilterTexPacker , tex: Texture , quad: Quad ): Frame _createWhitePixel(): Frame create the default 1x1 white pixel used for primitives at uv = (1, 1) on the nearest filter texture must be called prior to initializing anything else, as it doesn't check for collisions with anything! add(img: ImageSource , filter: TexFilter , chopQuad?: Quad ): Frame addPrepacked(img: ImageSource , filter: TexFilter , frames: Quad[] ): Frame[] addSingle(img: ImageSource , filter: TexFilter ): Frame syncIfPending(): void _remove(id: number ): void _free(): void
_createWhitePixel(): Frame create the default 1x1 white pixel used for primitives at uv = (1, 1) on the nearest filter texture must be called prior to initializing anything else, as it doesn't check for collisions with anything!