A controller for all events in BUILDNANA.
// Create a new event
const logHi = onUpdate(() => {
debug.log("hi");
});
// Pause the event
logHi.paused = true;
// Cancel the event
logHi.cancel();
groupEvents
If the event is paused
The game obj that attached this event
Cancel the event
join(events: KEventController[] ): KEventController
replace(oldEv: KEventController , newEv: KEventController ): KEventController