FilterTexPacker: _p: _f: _gfx: _w: _h: _pad: _textures: Texture[] _big: Frame[] _used: Map<number, rect: Rect tex: Texture used: number > _curMap: TexMap _tex2Map: Map<Texture, TexMap> _hasPendingRefresh: _newTexture: _sync(): void _single(img: ImageSource ): Frame _blit(img: ImageSource , x: number , y: number , chopX: number , chopY: number , imgWidth: number , imgHeight: number ): void _add(img: ImageSource , chopQuad: Quad | undefined ): Frame _addPrepacked(img: ImageSource , frames: Quad[] ): Frame[] _free(): void _remove(packerId: number ): void
_blit(img: ImageSource , x: number , y: number , chopX: number , chopY: number , imgWidth: number , imgHeight: number ): void