FilterTexPacker:

_p:

_f:

_gfx:

_w:

_h:

_pad:

_textures: Texture[]

_big: Frame[]

_used: Map<number, >

_curMap: TexMap

_tex2Map: Map<Texture, TexMap>

_hasPendingRefresh:

_newTexture:

_sync(): void

_single(img: ImageSource ): Frame

_blit(img: ImageSource , x: number , y: number , chopX: number , chopY: number , imgWidth: number , imgHeight: number ): void

_add(img: ImageSource , chopQuad: Quad | undefined ): Frame

_addPrepacked(img: ImageSource , frames: Quad[] ): Frame[]

_free(): void

_remove(packerId: number ): void